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arma:modeling:bisoldieringame

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arma:modeling:bisoldieringame [2010/07/10 05:59] – added cpp and wound texture link. snakemanarma:modeling:bisoldieringame [2024/08/01 09:15] (current) – links added. snakeman
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-====== BIsoldier In-game ======+====== ArmA 1 BIsoldier In-game ======
  
-There still seems to be some fuss about how to bring the BIsoldier (BIS released [[arma:modeling:bismodels|BImodels MLODs]] of its soldier) model in-game. Here is what PMC did to create working config for them.+[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA) 
 + 
 +There still seems to be some fuss about how to bring the BIsoldier (bis released [[arma:modeling:bismodels|BImodels MLODs]] of its soldier) model in-game. Here is what PMC did to create working config for them.
  
  
Line 16: Line 20:
  skeletonInherit = "";  skeletonInherit = "";
  skeletonBones[] =  skeletonBones[] =
- { + {
  "neck","",  "neck","",
  "neck1","neck",  "neck1","neck",
Line 266: Line 270:
  
 Read about [[arma:wound_textures|wound textures]] in more detail. Read about [[arma:wound_textures|wound textures]] in more detail.
 +
arma/modeling/bisoldieringame.1278741562.txt.gz · Last modified: 2010/07/10 05:59 by snakeman