arma:modeling:bisoldieringame
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arma:modeling:bisoldieringame [2008/04/30 15:53] – tweak for facts snakeman | arma:modeling:bisoldieringame [2024/08/01 09:15] (current) – links added. snakeman | ||
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- | ====== BIsoldier | + | ====== |
- | There still seems to be some fuss about how to bring the BIsoldier (BIS released | + | [[https:// |
- | ====== cfgSkeletons ====== | + | **ArmA 1** aka Armed Assault (ArmA) |
- | First in cfgskeletons we did this: | + | There still seems to be some fuss about how to bring the BIsoldier (bis released [[arma: |
- | < | + | |
+ | ====== CfgSkeletons ====== | ||
+ | |||
+ | First in CfgSkeletons in model.cfg file we did like this: | ||
+ | |||
+ | < | ||
class CfgSkeletons | class CfgSkeletons | ||
// soldier models | // soldier models | ||
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skeletonInherit = ""; | skeletonInherit = ""; | ||
skeletonBones[] = | skeletonBones[] = | ||
- | { | + | { |
" | " | ||
" | " | ||
Line 110: | Line 115: | ||
Sorry its bit difficult to format those long list of bone names. Then we did this: | Sorry its bit difficult to format those long list of bone names. Then we did this: | ||
- | < | + | < |
class VTE_PeopleMoves : CfgMovesMaleSdr | class VTE_PeopleMoves : CfgMovesMaleSdr | ||
{ | { | ||
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}; | }; | ||
</ | </ | ||
+ | |||
====== cfgModels ====== | ====== cfgModels ====== | ||
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And then in cfgModels we did this: | And then in cfgModels we did this: | ||
- | < | + | < |
class cfgModels | class cfgModels | ||
{ | { | ||
Line 243: | Line 249: | ||
</ | </ | ||
As you can see now you must inherit all your soldier P3D model names here ie **VTE_usmc**.p3d and **VTE_sf**.p3d normally as any other cfgModels before. | As you can see now you must inherit all your soldier P3D model names here ie **VTE_usmc**.p3d and **VTE_sf**.p3d normally as any other cfgModels before. | ||
+ | |||
====== cfgVehicles ====== | ====== cfgVehicles ====== | ||
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Then we move into cfgVehicles and the only different thing you do there is this: | Then we move into cfgVehicles and the only different thing you do there is this: | ||
- | < | + | < |
class VTE_ac: VTE_Army | class VTE_ac: VTE_Army | ||
{ | { | ||
Line 257: | Line 264: | ||
moves=" | moves=" | ||
</ | </ | ||
- | The " | + | The " |
====== Wound Textures ====== | ====== Wound Textures ====== | ||
- | I have no idea if wound textures | + | Read about [[arma: |
- | + | ||
- | + | ||
- | ====== Notes ====== | + | |
- | + | ||
- | You should not use the Synide' | + | |
arma/modeling/bisoldieringame.1209570808.txt.gz · Last modified: 2008/04/30 15:53 by snakeman