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arma:modeling:bismodels [2008/05/04 22:22] – added table for soldier descriptions. snakemanarma:modeling:bismodels [2024/08/01 09:13] (current) – links added. snakeman
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-====== BIS MLOD Example Models ======+====== ArmA 1 bis MLOD Example Models ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA)
  
 **Analysis** **Analysis**
  
-This is our "analysis" of the BIS released MLOD example models, they are the backbone of learning how to model stuff in ArmA so its good reference to have as much details pulled out of them into one page, than to go into o2 and load model etc everytime you want to reference some data.+This is our "analysis" of the bis released MLOD example models, they are the backbone of learning how to model stuff in ArmA so its good reference to have as much details pulled out of them into one page, than to go into o2 and load model etc every time you want to reference some data.
  
-This page was initially created when BIS released the first set of MLODs, they were limited in numbers but still gave us good idea how the modeling is done. It was sometime after BIS released ALL of their MLOD models and put together EULA which basically says that all addon makers need to supply MLOD models with their models if these are based into the BIS models (I'd say most models are).+This page was initially created when bis released the first set of MLODs, they were limited in numbers but still gave us good idea how the modeling is done. It was sometime after bis released ALL of their MLOD models and put together EULA which basically says that all addon makers need to supply MLOD models with their models if these are based into the bis models (I'd say most models are).
  
-The first thing that stands out is the LODs that are just numbered 1,2,3 etc in all models except in BMP2, why is BMP2 different we dont know. Then there is the new ShadowVolume's which we didn't have in OFP.+The first thing that stands out is the LODs that are just numbered 1,2,3 etc in all models except in BMP2, why is BMP2 different we don'know. Then there is the new ShadowVolume's which we didn't have in OFP.
  
 ====== A10 ====== ====== A10 ======
Line 28: Line 32:
 | Fire Geometry | 654 / 732 | 3 | | Fire Geometry | 654 / 732 | 3 |
 | View - Pilot - Geometry | 432 / 464 | 1 | | View - Pilot - Geometry | 432 / 464 | 1 |
 +
 +User value is 0 for all parts, except 50 for pilot proxy.
 +
 +====== AH1Z ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 7085 / 11759 | 12 |
 +| 2.000 | 3351 / 5278 | 12 |
 +| 3.000 | 1856 / 2664 | 13 |
 +| 4.000 | 1100 / 1320 | 13 |
 +| 5.000 | 670 / 722 | 10 |
 +| 6.000 | 271 / 275 | 8 |
 +| View-Pilot | 6233 / 10583 | 14 |
 +| View-Cargo | 5942 / 10229 | 12 |
 +| ShadowVolume 0.000 | 959 / 1547 | 1 |
 +| ShadowVolume 10.000 | 396 / 623 | 1 |
 +| Geometry | 298 / 244 | 1 |
 +| View Geometry | 206 / 302 | 1 |
 +| Fire Geometry | 370 / 328 | 2 |
 +| View - Pilot - Geometry | 52 / 48 | 1 |
 +| View - Gunner - Geometry | 24 / 22 | 1 |
 +
 +User value is 50 mostly for everything except rocket pods, hellfires, cockpit monitors and head light.
 +
 +====== AH6_LB ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 5086 / 8783 | 11 |
 +| 2.000 | 3045 / 4875 | 11 |
 +| 3.000 | 1742 / 2644 | 11 |
 +| 4.000 | 958 / 1348 | 10 |
 +| 5.000 | 566 / 673 | 8 |
 +| 6.000 | 295 / 311 | 6 |
 +| View - Gunner | 4678 / 7686 | 7 |
 +| View - Pilot | 4676 / 7686 | 7 |
 +| ShadowVolume 0.000 | 582 / 1001 | 1 |
 +| ShadowVolume 10.000 | 323 / 555 | 1 |
 +| Geometry | 270 / 375 | 2 |
 +| View Geometry | 232 / 360 | 1 |
 +| Fire Geometry | 364 / 340 | 2 |
 +| View - Pilot - Geometry | 64 / 61 | 1 |
 +
 +User value is 50 except on head light and cockpit console.
 +
 +====== AV8B ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 6321 / 6616 | 8 |
 +| 2.000 | 3309 / 3755 | 7 |
 +| 3.000 | 1230 / 1458 | 7 |
 +| 4.000 | 544 / 714 | 5 |
 +| 5.000 | 145 / 239 | 2 |
 +| View - Pilot | 7802 / 7822 | 15 |
 +| ShadowVolume 0.000 | 671 / 1189 | 2 |
 +| Geometry | 179 / 180 | 1 |
 +| View Geometry | 156 / 151 | 2 |
 +| Fire Geometry | 156 / 151 | 2 |
 +| View - Pilot - Geometry | 41 / 55 | 1 |
 +
 +User value is 0 except on bis_klan logo and some alpha texture.
 +
 +====== GBU12 ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 0.000 | 313 / 296 | 1 |
 +| 1.000 | 137 / 140 | 1 |
 +| 2.000 | 61 / 54 | 1 |
 +| ShadowVolume 0.000 | 61 / 86 | 1 |
 +| Geometry | 13 / 13 | 1 |
 +
 +User value is 0.
 +
 +====== KA50 ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 5579 / 8986 | 12 |
 +| 2.000 | 3758 / 5709 | 12 |
 +| 3.500 | 2115 / 3006 | 12 |
 +| 7.000 | 1002 / 1530 | 10 |
 +| 10.000 | 535 / 788 | 10 |
 +| 15.000 | 307 / 400 | 7 |
 +| 20.000 | 182 / 213 | 7 |
 +| View - Cargo | 3188 / 5133 | 8 |
 +| ShadowVolume 0.000 | 837 / 1450 | 1 |
 +| ShadowVolume 10.000 | 333 / 530 | 2 |
 +| Geometry | 286 / 252 | 2 |
 +| Fire Geometry | 441 / 485 | 1 |
 +| View - Cargo - Geometry | 66 / 55 | 1 |
 +
 +User value is 0 except for bis_klan and clear_empty transparent textures.
 +
 +====== MI17_HIP ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 10075 / 15983 | 14 |
 +| 2.000 | 6409 / 9718 | 11 |
 +| 3.000 | 3535 / 5148 | 11 |
 +| 4.000 | 1719 / 2510 | 10 |
 +| 5.000 | 1132 / 1371 | 10 |
 +| 6.000 | 536 / 673 | 8 |
 +| 7.000 | 335 / 377 | 7 |
 +| 8.000 | 121 / 133 | 6 |
 +| View Cargo | 12333 / 17146 | 13 |
 +| ShadowVolume 0.000 | 1007 / 1749 | 1 |
 +| ShadowVolume 10.000 | 382 / 608 | 1 |
 +| Geometry | 355 / 540 | 2 |
 +| View Geometry | 512 / 872 | 1 |
 +| Fire Geometry | 754 / 874 | 2 |
 +| View - Cargo - Geometry | 505 / 580 | 1 |
 +
 +User values are 0, except on bis_klan and clear_empty textures.
 +
 +====== MI17_MG ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 10144 / 16343 | 15 |
 +| 2.000 | 6485 / 10150 | 12 |
 +| 3.000 | 3465 / 5117 | 12 |
 +| 4.000 | 1815 / 2723 | 11 |
 +| 5.000 | 1124 / 1365 | 11 |
 +| 6.000 | 474 / 585 | 8 |
 +| 7.000 | 335 / 377 | 7 |
 +| 8.000 | 121 / 133 | 6 |
 +| View - Gunner | 7200 / 10306 | 10 |
 +| View - Cargo | 12471 / 18007 | 14 |
 +| ShadowVolume 0.000 | 1113 / 2007 | 1 |
 +| ShadowVolume 10.000 | 340 / 552 | 1 |
 +| Geometry | 355 / 508 | 2 |
 +| View Geometry | 422 / 716 | 1 |
 +| Fire Geometry | 662 / 712 | 2 |
 +| View - Cargo - Geometry | 505 / 580 | 1 |
 +| View - Pilot - Geometry | 296 / 303 | 1 |
 +
 +User values are 0, except on bis_klan and clear_empty textures.
 +
 +====== MK82 ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 136 / 110 | 1 |
 +| 2.000 | 58 / 58 | 1 |
 +| ShadowVolume 0.000 | 58 / 108 | 1 |
 +| Geometry | 16 / 14 | 1 |
 +
 +User value is 0.
 +
 +====== UH_60 ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 7791 / 11569 | 11 |
 +| 2.000 | 5365 / 7410 | 11 |
 +| 3.000 | 3256 / 4139 | 11 |
 +| 4.000 | 1976 / 2226 | 10 |
 +| 5.000 | 1075 / 1170 | 10 |
 +| 6.000 | 557 / 566 | 10 |
 +| 7.000 | 238 / 232 | 8 |
 +| 8.000 | 139 / 105 | 7 |
 +| View - Pilot | 8188 / 9303 | 9 |
 +| View - Cargo | 8675 / 11003 | 14 |
 +| ShadowVolume 0.000 | 945 / 1667 | 2 |
 +| ShadowVolume 10.000 | 350 / 575 | 1 |
 +| Geometry | 415 / 640 | 2 |
 +| View Geometry | 726 / 1140 | 1 |
 +| Fire Geometry | 788 / 770 | 3 |
 +| View - Cargo - Geometry | 400 / 582 | 1 |
 +| View - Pilot - Geometry | 264 / 388 | 1 |
 +
 +User values are 50 except head light and cockpit panels.
 +
 +====== UH_60mg ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 9223 / 14025 | 16 |
 +| 2.000 | 6205 / 8830 | 16 |
 +| 3.000 | 3668 / 4769 | 16 |
 +| 4.000 | 2214 / 2566 | 15 |
 +| 5.000 | 1061 / 1178 | 15 |
 +| 6.000 | 600 / 626 | 13 |
 +| 7.000 | 282 / 278 | 11 |
 +| 8.000 | 145 / 107 | 7 |
 +| View - Gunner | 13768 / 19533 | 10 |
 +| View - Pilot | 9843 / 12359 | 11 |
 +| View - Cargo | 10370 / 13937 | 15 |
 +| ShadowVolume 0.000 | 1347 / 2293 | 2 |
 +| ShadowVolume 10.000 | 349 / 576 | 1 |
 +| Geometry | 347 / 536 | 2 |
 +| View Geometry | 626 / 973 | 1 |
 +| Fire Geometry | 702 / 647 | 3 |
 +| View - Cargo - Geometry | 264 / 388 | 1 |
 +| View - Pilot - Geometry | 264 / 388 | 1 |
 +| View - Gunner - Geometry | 264 / 388 | 1 |
 +
 +User values are 50 except head light, cockpit panels, doorgun and some side windows.
  
 ====== BMP2 ====== ====== BMP2 ======
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 | Fire Geometry | 196 / 191 | 2 | | Fire Geometry | 196 / 191 | 2 |
 | ShadowVolume - View Cargo | 8 / 12 | 1 | | ShadowVolume - View Cargo | 8 / 12 | 1 |
 +
 +
 +====== M1_abrams ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 6633 / 10061 | 16 |
 +| 2.000 | 4355 / 6171 | 16 |
 +| 3.500 | 2813 / 3274 | 16 |
 +| 7.000 | 1390 / 1393 | 14 |
 +| 10.000 | 391 / 435 | 12 |
 +| 15.000 | 222 / 201 | 10 |
 +| 20.000 | 121 / 103 | 7 |
 +| View - Gunner | 4466 / 6302 | 7 |
 +| View - Cargo | 17 / 9 | 3 |
 +| ShadowVolume 0.000 | 1025 / 1742 | 4 |
 +| ShadowVolume 10.000 | 417 / 698 | 2 |
  
 ====== Hummer ====== ====== Hummer ======
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 More to come when I have time :) More to come when I have time :)
 +
arma/modeling/bismodels.1209939736.txt.gz · Last modified: 2008/05/04 22:22 by snakeman

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