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arma:missions:cutscene_tutorial [2024/08/01 08:18] (current) – links added. snakeman
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 +====== ArmA 1 Cutscene Tutorial ======
 +
 +[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]]
 +
 +**ArmA 1** aka Armed Assault (ArmA)
 +
 +You can and should use SQF for camera scripts also, like this:
 +<code cpp>
 +// camera basic initialization
 +_camera = "camera" camCreate [0,0,0];
 +_camera cameraEffect ["internal","back"];
 +
 +[]; execVM "PMC\PMC_ArmA_Default_Music.sqf";
 +
 +// start
 +_camera camPrepareFOV 0.700;
 +_camera camCommitPrepared 0;
 +waitUntil { camCommitted _camera; };
 +sleep 3;
 +
 +titleText ["", "plain down", 3];;;
 +
 +titleText ["", "plain down", 2];
 +titleCut ["", "black out", 3];
 +3 fademusic 0;
 +sleep 4;
 +
 +// Destroy the camera
 +camDestroy _camera;
 +
 +// end the intro
 +endcut = true;
 +</code>
 +Note that the above is just a example, its not working script in itself.
 +
 +
 +====== Making SP Cutscene ======
 +
 +Making a single player (SP) cutscene. Mission editor, choose Intro from the drop down.
 +
 +Place soldier and make it player.
 +
 +Place trigger, END#1 and put on condition line: endcut
 +
 +On the mission / cutscene dir, make a script file called: movie.sqf
 +
 +Place a gamelogic where you want to start your first camera run, and put on its init line this:
 +<code cpp>
 +this exec "camera.sqs";
 +</code>
 +
 +Preview mission and camera is activated on the gamelogic's position.
 +
 +Now with the default ArmA key configuration settings you can move the camera by using mouse, A S D W Q and Z keys. Camera rotates from the keypad numbers 4 left, 6 right, 8 tilt down, 2 tilt up etc. Most importantly every time you press FIRE button on your mouse, a clipboard.txt file in ArmA profiles directory root is updated with the camera settings for this particular viewpoint.
 +
 +Do all your camera viewpoint savings like this, when you are done, press either ESC -> Abort, or V to exit camera and then ESC -> Abort to abort the cutscene/mission.
 +
 +Open the clipboard.txt file in your ArmA profiles dir, copy paste the contents into your movie.sqf file, perhaps it might look something likes this now:
 +<code cpp>
 +
 +// camera basic initialization
 +_camera = "camera" camCreate [0,0,0];
 +_camera cameraEffect ["internal","back"];
 +
 +[] execVM "PMC\PMC_ArmA_Default_Music.sqf";
 +
 +// start
 +_camera camPrepareTarget [-89221.44,12628.88,-17693.45];
 +_camera camPreparePos [8883.85,4817.06,2.84];
 +_camera camPrepareFOV 0.700;
 +_camera camCommitPrepared 0;
 +waitUntil { camCommitted _camera; };
 +sleep 3;
 +
 +titleText ["Special Forces are waiting on the shore for regular infantry to arrive.", "plain down", 3];
 +
 +sleep 2;
 +
 +// pan 1
 +_camera camPrepareTarget [-41745.95,91052.38,309.53];
 +_camera camPreparePos [8883.85,4817.06,2.84];
 +_camera camCommitPrepared 10;
 +waitUntil { camCommitted _camera; };
 +// pan 2
 +_camera camPrepareTarget [-41745.95,91052.38,309.75];
 +_camera camPreparePos [8883.85,4817.06,2.84];
 +_camera camPrepareFOV 0.120;
 +_camera camCommitPrepared 10;
 +waitUntil { camCommitted _camera; };
 +sleep 3;
 +
 +// pan other side start
 +_camera camPrepareTarget [2127.08,-94323.03,-5927.63];
 +_camera camPreparePos [8662.31,5286.23,2.00];
 +_camera camPrepareFOV 0.700;
 +_camera camCommitPrepared 0;
 +waitUntil { camCommitted _camera; };
 +sleep 3;
 +
 +// pan 1
 +_camera camPrepareTarget [73720.75,-69923.09,-10517.73];
 +_camera camPreparePos [8662.31,5286.23,12.08];
 +_camera camCommitPrepared 10;
 +waitUntil { camCommitted _camera; };
 +// pan 2
 +_camera camPrepareTarget [68009.46,-75128.52,-3350.77];
 +_camera camPreparePos [8662.31,5286.23,12.08];
 +_camera camPrepareFOV 0.233;
 +_camera camCommitPrepared 10;
 +waitUntil { camCommitted _camera; };
 +sleep 5;
 +
 +titleText ["", "plain down", 2];
 +titleCut ["", "black out", 3];
 +3 fademusic 0;
 +sleep 4;
 +
 +// Destroy the camera
 +camDestroy _camera;
 +
 +// end the intro
 +endcut = true;
 +</code>
 +Remember to save movie.sqf script file.
 +
 +Now go back to the mission editor and to you player character, on its init line put
 +<code cpp>
 +this = [] execVM "movie.sqf";
 +</code>
 +
 +Preview mission and your finished cutscene :)