arma:misc
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arma:misc [2009/02/09 00:50] – tweaked aircraft scripts. snakeman | arma:misc [2024/08/01 16:04] (current) – links added. snakeman | ||
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- | ====== Misc Stuff ====== | + | ====== |
+ | |||
+ | [[https:// | ||
+ | |||
+ | **ArmA 1** aka Armed Assault (ArmA) | ||
Area where all misc stuff is placed, before proper place can be found them (if any). | Area where all misc stuff is placed, before proper place can be found them (if any). | ||
+ | |||
====== Default Installation Files ====== | ====== Default Installation Files ====== | ||
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* [[arma: | * [[arma: | ||
Default installation files from your DVD. | Default installation files from your DVD. | ||
+ | |||
====== User Interface ====== | ====== User Interface ====== | ||
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</ | </ | ||
And your aircraft is ready to run this smoke script. Notice how the extended_**init**_eventhandlers are used to start the script even if you place the aircraft flying in mission editor. The extended_**engine**_eventhandlers alone works OK if you start the aircraft on ground, so after mission start the engine is started by AI or player. | And your aircraft is ready to run this smoke script. Notice how the extended_**init**_eventhandlers are used to start the script even if you place the aircraft flying in mission editor. The extended_**engine**_eventhandlers alone works OK if you start the aircraft on ground, so after mission start the engine is started by AI or player. | ||
+ | |||
+ | |||
+ | ====== Unpacked Addons ====== | ||
+ | |||
+ | Using unpacked addons, meaning your " | ||
+ | |||
+ | **Usage** | ||
+ | |||
+ | - Place your My_soldier.pbo addon into any mod dir you want. | ||
+ | - Unpack the pbo and place this dir into ArmA ROOT dir. | ||
+ | - Make sure there is proper $PBOPREFIX$ file inside this dir. | ||
+ | |||
+ | Run ArmA and you should be able to edit the DIR contents and see edited results ingame after mission restart / new mission editor preview. | ||
+ | |||
+ | |||
+ | ====== Howto run DOS tools ====== | ||
+ | |||
+ | To run DOS tools you need to open the dos box in windows (or cmd whatever its called). | ||
+ | |||
+ | Its recommended to do this through a batch file (.bat), as this way all the work you are doing are by default saved, so you don't have to retype sometimes very difficult commands many times over. | ||
+ | |||
+ | To create dos batch file do this: | ||
+ | |||
+ | - Using windows explorer (My Computer) browse to the directory where you want the command to be run. | ||
+ | - Right Mouse Button (RMB) click and choose New -> Text Document. | ||
+ | - Give it file name: _run_moveobject.bat | ||
+ | - Open _run_moveobject.bat in your favorite text editor. | ||
+ | |||
+ | Now you have created dos batch file and are ready to write some commands to it. | ||
+ | |||
+ | The " | ||
+ | |||
+ | Simple setup to run Mikero' | ||
+ | <code dos> | ||
+ | MoveObject.exe camel_pilot.p3d ca\characters\data\ some\new\path\ | ||
+ | pause | ||
+ | </ | ||
+ | |||
+ | First line would be the actual command line to run moveobject util, second line is " | ||
+ | |||
+ | Another example is BIS tool called pal2pace, here is how you convert all PNG files in the dir into PAA files: | ||
+ | <code dos> | ||
+ | for %%i in (*.png) do (\armatools\texview2\pal2pace %%i) | ||
+ | pause | ||
+ | </ | ||
+ | This is bit more complicated command, it will process a loop where it goes through all PNG files found in the dir and executes the pal2pace util for them. Again the pause command on the second line causes the dos box to halt when pal2pace on the first line is done, so you can observe what happened. | ||
+ |
arma/misc.1234140641.txt.gz · Last modified: 2009/02/09 00:50 (external edit)