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arma:howtorelease

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arma:howtorelease [2009/04/29 17:04] – added credits part and publicity part. snakemanarma:howtorelease [2024/08/01 16:00] (current) – links added. snakeman
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-====== How To Release ======+====== ArmA 1 How To Release ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA)
  
 When you're reading this we assume you already know about [[arma:howto_be_mod_maker|How to be mod maker]] and [[arma:howto_mod|How to Mod]] articles which explains the backgrounds before you reach the release point which is topic of this article you're reading now. When you're reading this we assume you already know about [[arma:howto_be_mod_maker|How to be mod maker]] and [[arma:howto_mod|How to Mod]] articles which explains the backgrounds before you reach the release point which is topic of this article you're reading now.
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 When you name it like this, anyone seeing that file months from now in some directory, immediately knows that ah-ha, its PMC's Iraqi Terrain the first version. When you name it like this, anyone seeing that file months from now in some directory, immediately knows that ah-ha, its PMC's Iraqi Terrain the first version.
 +
 +
 +====== Signature Key File ======
 +
 +You should be using the BIS signature key files for your addon, BinPBO does this automatically for you if you tick the "Create Signature" part. Signature is the <addon_name>.<key_name>.bisign file.
 +
 +For the release you must add your public key, which you used to create all the individual pbo addon keys. Place this public key into some directory like "Keys/" for example. Simple as that.
 +
 +Its important not to forget to add this file, as any multiplayer servers require the public key so your addons are properly signed for the session.
  
  
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 ====== Publicity ====== ====== Publicity ======
  
-Publicity is nice to have and even though a real addon maker mostly makes addon for themselves, surely its very gratifying to see users out there enjoying your work. Over hyping your work was mentioned in the [[http://tactical.nekromantix.com/wiki/doku.php?id=arma:howto_be_mod_maker#public_relations|how to be a mod maker]] article, so just don't do it.+Publicity is nice to have and even though a real addon maker mostly makes addon for themselves, surely its very gratifying to see users out there enjoying your work. Over hyping your work was mentioned in the [[arma:howto_be_mod_maker#public_relations|how to be a mod maker]] article, so just don't do it.
  
 However when you are in final stages of releasing your addon, basically you are just wrapping it up and unless you suddenly die the addon gets released... its perfectly fine to post some teaser screenshots or video clips about the mod. Just don't get caught in the hyping frenzy, but keep it cool. However when you are in final stages of releasing your addon, basically you are just wrapping it up and unless you suddenly die the addon gets released... its perfectly fine to post some teaser screenshots or video clips about the mod. Just don't get caught in the hyping frenzy, but keep it cool.
arma/howtorelease.1241024687.txt.gz · Last modified: 2009/04/29 17:04 (external edit)