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arma:howto_mod [2009/04/29 15:25] – created howto_mod initial page. snakeman | arma:howto_mod [2024/08/01 15:59] (current) – links added. snakeman |
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====== How To Mod ====== | ====== ArmA 1 How To Mod ====== |
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| [[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] |
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| **ArmA 1** aka Armed Assault (ArmA) |
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This guide assumes you have read the [[arma:howto_be_mod_maker|How to be mod maker]] article first and fully understand the complexity of starting a addon / mod making. | This guide assumes you have read the [[arma:howto_be_mod_maker|How to be mod maker]] article first and fully understand the complexity of starting a addon / mod making. |
===== Sections ===== | ===== Sections ===== |
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Definitely try to avoid large number of sections. Read our [[arma:texturing:section_fixing|section fixing]] tutorial how to reduce sections. Always end your model with only one (1) section. If you have proxies in your model, those wont count, but you must only have one texture in your last LOD for best performance. | Definitely try to avoid large number of sections. Read our [[arma:modeling:section_fixing|section fixing]] tutorial how to reduce sections. Always end your model with only one (1) section. If you have proxies in your model, those wont count, but you must only have one texture in your last LOD for best performance. |
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