arma:howto_animate_model
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| arma:howto_animate_model [2009/04/17 12:01] – added animate cargo door tips. snakeman | arma:howto_animate_model [2024/08/01 15:57] (current) – links added. snakeman | ||
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| - | ====== How To Animate Model ====== | + | ====== |
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| + | [[https:// | ||
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| + | **ArmA 1** aka Armed Assault (ArmA) | ||
| **Attention: | **Attention: | ||
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| Besides adding selections (same as in OFP but in ArmA bone selections should never overlap) you also need to add a following named property to your first resolution LOD (press **ALT-P** to open named properties window): | Besides adding selections (same as in OFP but in ArmA bone selections should never overlap) you also need to add a following named property to your first resolution LOD (press **ALT-P** to open named properties window): | ||
| - | < | + | < |
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| A bone is defined by using two strings: | A bone is defined by using two strings: | ||
| - | < | + | < |
| :" | :" | ||
| </ | </ | ||
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| **Example** | **Example** | ||
| - | < | + | < |
| skeletonBones[]= | skeletonBones[]= | ||
| { | { | ||
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| The second argument (empty in the example above) is used for linking two bones: | The second argument (empty in the example above) is used for linking two bones: | ||
| - | < | + | < |
| :" | :" | ||
| </ | </ | ||
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| **Example** | **Example** | ||
| - | < | + | < |
| skeletonBones[]= | skeletonBones[]= | ||
| { | { | ||
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| You can not link more than two bones in a row! If you do something like | You can not link more than two bones in a row! If you do something like | ||
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| " | " | ||
| </ | </ | ||
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| However, it should be possible to use a syntax like this (not tested yet): | However, it should be possible to use a syntax like this (not tested yet): | ||
| - | < | + | < |
| skeletonBones[]= | skeletonBones[]= | ||
| { | { | ||
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| **cfgSkeletons Example** | **cfgSkeletons Example** | ||
| - | < | + | < |
| class cfgSkeletons | class cfgSkeletons | ||
| { | { | ||
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| **Example** | **Example** | ||
| - | < | + | < |
| sections[]= | sections[]= | ||
| { | { | ||
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| **Example** | **Example** | ||
| - | < | + | < |
| class mainRotor | class mainRotor | ||
| { | { | ||
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| As a short example, the wheels would need " | As a short example, the wheels would need " | ||
| - | {{http://tactical.nekromantix.com/images/wiki/ | + | {{https://pmc.editing.wiki/ |
| **cfgModels example** | **cfgModels example** | ||
| - | < | + | < |
| class cfgModels | class cfgModels | ||
| { | { | ||
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| }; | }; | ||
| </ | </ | ||
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arma/howto_animate_model.1239969714.txt.gz · Last modified: 2009/04/17 12:01 by snakeman
