User Tools

Site Tools


arma:file_formats:posev60

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

arma:file_formats:posev60 [2008/10/18 16:00] – created posev60 initial page. snakemanarma:file_formats:posev60 [2024/08/01 08:08] (current) – links added. snakeman
Line 1: Line 1:
-====== POSE v60 ======+====== ArmA 1 POSE v60 ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA)
  
 POSE v60 file format for ArmA. POSE v60 file format for ArmA.
Line 155: Line 159:
 </code> </code>
  
-NB: While the "VariousInfo" byte array is determinable at this time it essentially defines various floats, integers, transforms etc. that denote the "default" and/or "seed" values for a given ObjectType. +NB: While the "VariousInfo" byte array is determinable at this time it essentially defines various floats, integers, transforms etc. that denote the "default" and/or "seed" values for a given ObjectType.
  
 The most important data is the ObjectTypeId found at the 16th byte and is an 4-byte int. The most important data is the ObjectTypeId found at the 16th byte and is an 4-byte int.
Line 174: Line 178:
 **structRoadNetworkType** **structRoadNetworkType**
  
-<code cpp+<code cpp>
 struct structRoadNetworkType struct structRoadNetworkType
 { {
Line 299: Line 303:
 } }
 </code> </code>
 +
arma/file_formats/posev60.1224345612.txt.gz · Last modified: 2008/10/18 16:00 by snakeman