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arma:editing_beginners [2010/07/12 04:57] – added info about terrains and mpmissionscache dir. snakemanarma:editing_beginners [2024/08/01 15:55] (current) – links added. snakeman
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-====== Editing Tutorial: Beginners ======+====== ArmA 1 Editing Tutorial: Beginners ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA)
  
 **ArmA Editing Tutorial: Beginners** by PMC. **ArmA Editing Tutorial: Beginners** by PMC.
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 PBO files are addons in a packet. PBO files are addons in a packet.
  
-PBO files are located in the <arma root>\addons\ directory, or in any directory you specify to be used with the -mod parameter. More info in [[arma:startup_parameters|startup parameters]] and in [[arma:modfolders|mod folders]] pages.+PBO files are located in the <arma root>\addons\ directory, or in any directory you specify to be used with the -mod parameter. More info in [[arma:startup_parameters|startup parameters]] and in [[arma:moddirs|mod folders]] pages.
  
 Dont confuse the pbo files to the <addon_name>.pbo.bi.bisign as those are the signature key files for multiplayer purposes. Dont confuse the pbo files to the <addon_name>.pbo.bi.bisign as those are the signature key files for multiplayer purposes.
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 Terrains are always in WRP files, like sara.wrp for Sahrani. Terrains are edited in Visitor 3. Terrains are always in WRP files, like sara.wrp for Sahrani. Terrains are edited in Visitor 3.
  
-You need to create elevation's for your terrain, this can be done either in Wilbur or in gray scale image on your favorite image editor. Then you import this elevation into [[arma:tools:visitor3|Visitor 3]] (v3), place your objects and finally import big satellite mask and satellite texture images. Just before you bring your terrain into in-game, you need to export the actual WRP file out of v3, then pack all to pbo and you're done.+You need to create elevation's for your terrain, this can be done either in [[:tools:wilbur|Wilbur]] or in gray scale image on your favorite image editor. Then you import this elevation into [[arma:tools:visitor3|Visitor 3]] (v3), place your objects and finally import big satellite mask and satellite texture images. Just before you bring your terrain into in-game, you need to export the actual WRP file out of v3, then pack all to pbo and you're done.
  
  
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 ====== Notes ====== ====== Notes ======
  
-As you see this tutorial is //very// beginner stuff in attempt to just orientate the newbie ArmA editor into the basic concepts, so feel free to ask more specific questions in our forums [[http://tactical.nekromantix.com/forum/viewforum.php?f=29|ArmA Editing]] area. We would like to write a bit more advanced tutorial next, to go through few specific things, your questions in the forum would really help us to focus on what is important.+As you see this tutorial is //very// beginner stuff in attempt to just orientate the newbie ArmA editor into the basic concepts, so feel free to ask more specific questions in [[http://www.pmctactical.org/forum/viewforum.php?f=29|PMC Tactical forums ArmA Editing]] area. We would like to write a bit more advanced tutorial next, to go through few specific things, your questions in the forum would really help us to focus on what is important.
  
 //In PMC Tactical no newbie is looked down upon, we were all newbies once. Its our goal to build this wiki so it will help even the complete beginner guys to learn how to edit.// //In PMC Tactical no newbie is looked down upon, we were all newbies once. Its our goal to build this wiki so it will help even the complete beginner guys to learn how to edit.//
 +
arma/editing_beginners.1278910620.txt.gz · Last modified: 2010/07/12 04:57 by snakeman

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