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arma:config:vehicle_interior_lighting

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arma:config:vehicle_interior_lighting [2009/04/17 12:25] – created vehicle_interior_lighting initial page. snakemanarma:config:vehicle_interior_lighting [2024/08/01 07:46] (current) – links added. snakeman
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-====== Vehicle Interior Lighting ======+====== ArmA 1 Vehicle Interior Lighting ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA)
  
 If it seems that no matter what you do with rvmat or model settings the HDR lighting will always go nuts inside the vehicle interior, outside the model things are fine and it looks just like every other model but inside the lighting makes everything slowly brighter until the whole interior is white or grey with some spots of green here and there. If it seems that no matter what you do with rvmat or model settings the HDR lighting will always go nuts inside the vehicle interior, outside the model things are fine and it looks just like every other model but inside the lighting makes everything slowly brighter until the whole interior is white or grey with some spots of green here and there.
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 viewXXXShadowAmb = NN; viewXXXShadowAmb = NN;
 </code> </code>
-For example the BIS M113 has them like this:+For example the bis M113 has them like this:
 <code cpp> <code cpp>
 // let only small amount of direct light go through, to avoid shadow artifacts // let only small amount of direct light go through, to avoid shadow artifacts
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 </code> </code>
 That should fix your bad interior lighting. That should fix your bad interior lighting.
 +
arma/config/vehicle_interior_lighting.1239971157.txt.gz · Last modified: 2009/04/17 12:25 (external edit)

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