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arma:config:cfgrecoil [2008/05/01 22:41] – added tips to cfgrecoil page snakemanarma:config:cfgrecoil [2024/08/01 07:33] (current) – links added. snakeman
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-====== Recoils ======+====== ArmA 1 CfgRecoil ======
  
-**Weapon Recoils**+[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA) 
 + 
 +**ArmA 1 Weapon Recoils CfgRecoil**
  
 In a short overview the recoil configuration comes to this. In a short overview the recoil configuration comes to this.
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-====== Understanding the Recoil ======+====== Understanding The Recoil ======
  
 Each recoil preset under cfgRecoils reads from left to right and specifies change in weapon position over time. It is somewhat similar to camera scripting; it commits the changes smoothly over a specific period of time. Each recoil preset under cfgRecoils reads from left to right and specifies change in weapon position over time. It is somewhat similar to camera scripting; it commits the changes smoothly over a specific period of time.
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 There are two reference points in this preset. The first one takes 0.05 seconds to kick back 0.02 and up 0.04. The second takes 0.05 seconds to return to zero (normal position). The felt result is a recoil that takes the same amount of time to go up and down, in a linear motion, like this shape: There are two reference points in this preset. The first one takes 0.05 seconds to kick back 0.02 and up 0.04. The second takes 0.05 seconds to return to zero (normal position). The felt result is a recoil that takes the same amount of time to go up and down, in a linear motion, like this shape:
  
-/\ +/\
  
 If you've played FDF Mod, you're probably familiar with their unique weapon recoils. An FDF rifle recoil looks more like this: If you've played FDF Mod, you're probably familiar with their unique weapon recoils. An FDF rifle recoil looks more like this:
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 In OFP there are no distinctions in recoil configs between standing, crouching, or prone recoils. OFP reads the recoil and automatically changes it to suit the soldier's position. In ArmA however we can setup normal **recoil** and then the **recoilProne** configs like shown at top of this page. In OFP there are no distinctions in recoil configs between standing, crouching, or prone recoils. OFP reads the recoil and automatically changes it to suit the soldier's position. In ArmA however we can setup normal **recoil** and then the **recoilProne** configs like shown at top of this page.
  
-====== Making your own recoil ======+====== Making Your Own Recoil ======
  
 To make your own recoil preset in an addon config, create your own CfgRecoils section. This section is readAndCreate, so you can just start tossing in as many recoil presets as you like. Here's an example of what it should look like: To make your own recoil preset in an addon config, create your own CfgRecoils section. This section is readAndCreate, so you can just start tossing in as many recoil presets as you like. Here's an example of what it should look like:
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 In that example, testRecoil will be a stronger recoil taking a bit more time to recenter. testRecoil2 will be a light recoil suitable for something more like a .22LR hunting rifle. In that example, testRecoil will be a stronger recoil taking a bit more time to recenter. testRecoil2 will be a light recoil suitable for something more like a .22LR hunting rifle.
  
-====== Applying the recoil to your weapon or magazine ======+====== Applying The Recoil To Your Weapon Or Magazine ======
  
 If the weapon in question has no extra fireModes, like Single or Burst selection, just specify the recoil like so: If the weapon in question has no extra fireModes, like Single or Burst selection, just specify the recoil like so:
  
 <code> <code>
-recoil = testRecoil; +recoil = testRecoil;
 </code> </code>
  
 If the weapon has more firemodes, you'll have to specify the recoil for each one.  Note that in most cases, making separate recoils for single and full-auto is unrealistic; why should the gun, firing the same ammo as before, handle any differently? If the weapon has more firemodes, you'll have to specify the recoil for each one.  Note that in most cases, making separate recoils for single and full-auto is unrealistic; why should the gun, firing the same ammo as before, handle any differently?
  
-====== Tuning recoil to your weapon ======+====== Tuning Recoil To Your Weapon ======
  
-Here are some speculative suggestions on how to custom-fit recoil presets to your weapons. Speculative because it's been years since I've fired a gun +Here are some speculative suggestions on how to custom-fit recoil presets to your weapons. Speculative because it's been years since I've fired a gun
  
 1. Base it on the caliber of the bullet and size of the cartridge of the bullet. A 7.62 rifle bullet should generally create more recoil (especially offset) than a 5.45 bullet. 1. Base it on the caliber of the bullet and size of the cartridge of the bullet. A 7.62 rifle bullet should generally create more recoil (especially offset) than a 5.45 bullet.
arma/config/cfgrecoil.1209681694.txt.gz · Last modified: 2008/05/01 22:41 by snakeman

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