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arma:config:ambient_life

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arma:config:ambient_life [2007/11/23 20:18] – created initial ambient_life page snakemanarma:config:ambient_life [2024/08/01 07:27] (current) – links added. snakeman
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-====== Ambient Life Configs ======+====== ArmA 1 Ambient Life Configs ======
  
-**Ambient Life Distribution**+[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA) 
 + 
 + 
 +====== Ambient Life Distribution ======
  
 Ambien life is the birds, insects and possible other animals that are created/spawned around players area. Ambien life is the birds, insects and possible other animals that are created/spawned around players area.
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 </code> </code>
  
-**Basic ambient behaviour**+====== Basic ambient behaviour ======
  
 Basic ambient behaviour is defined in cfgVehicles.hpp Basic ambient behaviour is defined in cfgVehicles.hpp
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 </code> </code>
  
-**Ambient behaviour specialization**+====== Ambient behaviour specialization ======
  
 For particular species, default Bird or Insect values, defined in cfgVehicles.hpp can be specialized: For particular species, default Bird or Insect values, defined in cfgVehicles.hpp can be specialized:
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 ... ...
 }; };
 +</code>
 +
 +====== Ambient Parameters ======
 +
 +**Rain** 0..1 rain intensity\\
 +**Night** 0..1 night "intensity"\\
 +**Meadow** 0..1 how much does the surrounding have a character of a meadow\\
 +**Trees** 0..1 how many tress are growing in the area\\
 +**Hills** 0..1 how much is the place "hilly" (160 ASL -> 0, 400 ASL -> 1)\\
 +**Houses** 0..1 how many houses or other building are around\\
 +**Windy** 0..1 wind streght (0 m/s ->0, 20 m/s -> 1)\\
 +**Forest** 0..1 forest density\\
 +**DeadBody** 0..1 is the place close to a dead body? (0 m ->1, 10 m -> 0)\\
 +**Sea** 0..1 is the place close to a sea? (0 m->1, approx. 100 m->0)\\
 +
 +Parameters can be combined into Simple Expressions, like:
 +<code>
 +meadow*(1-rain)*(1-night)
 +(10-5*rain)*(1-sea)*(windy factor [0.2,0.5])
 </code> </code>
  
arma/config/ambient_life.1195849102.txt.gz · Last modified: 2007/11/23 20:18 by snakeman