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editing_alpha_channel [2009-01-03 06:28]
snakeman added STGN alpha channel tips.
editing_alpha_channel [2017-01-21 19:22]
snakeman moved to a correct namespace.
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 Editing alpha channel to your image. Alpha channel is the transparent part of your image which for example OFP and ArmA uses for transparency like in vegetation or vehicle window textures. Editing alpha channel to your image. Alpha channel is the transparent part of your image which for example OFP and ArmA uses for transparency like in vegetation or vehicle window textures.
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 ====== PaintShop Pro ====== ====== PaintShop Pro ======
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 EDIT: Note: TGA file must be save as 24bit (with alpha channel) and UNCOMPRESSED EDIT: Note: TGA file must be save as 24bit (with alpha channel) and UNCOMPRESSED
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 ====== PhotoShop ====== ====== PhotoShop ======
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 Paint all that you want transparent a color like gray or that differs from your texture completely. That way its real easy to select the area that you want transparent using the "Magic Wand" And continue on with the method stated above. Paint all that you want transparent a color like gray or that differs from your texture completely. That way its real easy to select the area that you want transparent using the "Magic Wand" And continue on with the method stated above.
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 ====== Tips ====== ====== Tips ======
  
-**STGN** posted this on [[http://​www.flashpoint1985.com/​cgi-bin/​ikonboard311/​ikonboard.cgi?;​act=ST;​f=4;​t=76818|BIS forums]]:\\+**STGN** posted this:\\
 If you are making a complex shape or has fading/​different amounts of transparency in the same texture like a iron sight reticule make a black background and make a copy of you reticule, if you are using multiple layers merge the copies and under "layer styles"​ use color overlay and change it to white. If you are making a complex shape or has fading/​different amounts of transparency in the same texture like a iron sight reticule make a black background and make a copy of you reticule, if you are using multiple layers merge the copies and under "layer styles"​ use color overlay and change it to white.
  
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 Sometimes its also a good idea to just leave complete main texture in a single color and just have the Alpha layer make the details. Like a BIS reticule its often just black when you not viewing the the alpha layer which has all the detail. Sometimes its also a good idea to just leave complete main texture in a single color and just have the Alpha layer make the details. Like a BIS reticule its often just black when you not viewing the the alpha layer which has all the detail.
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