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arma3:terrain:v1-60-visual-upgrade-lighting-config [2017-01-11 00:30]
snakeman created v1-60-visual-upgrade-lighting-config initial page.
arma3:terrain:v1-60-visual-upgrade-lighting-config [2017-01-12 16:08]
snakeman removed not useful link and renamed texture header.
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 }; };
 </​code>​ </​code>​
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-kaysio [[https://​forums.bistudio.com/​topic/​191152-does-anybody-have-a-guide-on-how-to-update-the-map-to-16/?​do=findComment&​comment=3032790|posted]] very long config so we just [[http://​pastebin.com/​bvmimP3f|link the pastebin]], hopefully it wont disappear anytime soon. 
  
 tpw [[https://​forums.bistudio.com/​topic/​191167-what-can-we-do-with-arma-2-maps-now/?​do=findComment&​comment=3032652|posted]] lighting fix config example: tpw [[https://​forums.bistudio.com/​topic/​191167-what-can-we-do-with-arma-2-maps-now/?​do=findComment&​comment=3032652|posted]] lighting fix config example:
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 VKing6 shared [[https://​gist.github.com/​VKing6/​681947b4e8e8ab1b7e310de14f174ed4|kunduz config fix]] in github. VKing6 shared [[https://​gist.github.com/​VKing6/​681947b4e8e8ab1b7e310de14f174ed4|kunduz config fix]] in github.
 +
 +
 +====== Ground Detail Textures ======
 +
 +Pennyworth made excellent comparison of the ground detail textures in [[https://​drive.google.com/​drive/​u/​0/​folders/​0BwA-UohiwA7CYUNyQ3UwSGVwNjg|google drive]] which lists all bis surface textures.
 +
 +If you are using just bis textures then this is no issue for you as those textures are darkened already, but if you have bright textures of your own then that page is good guide for how to adjust your textures.
arma3/terrain/v1-60-visual-upgrade-lighting-config.txt ยท Last modified: 2017-10-06 19:24 by snakeman