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arma3:terrain:v1-60-visual-upgrade-lighting-config [2017-01-11 00:30] snakeman created v1-60-visual-upgrade-lighting-config initial page. |
arma3:terrain:v1-60-visual-upgrade-lighting-config [2017-01-11 00:42] snakeman added surface close textures header. |
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VKing6 shared [[https://gist.github.com/VKing6/681947b4e8e8ab1b7e310de14f174ed4|kunduz config fix]] in github. | VKing6 shared [[https://gist.github.com/VKing6/681947b4e8e8ab1b7e310de14f174ed4|kunduz config fix]] in github. | ||
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+ | ====== Surface "close" Textures ====== | ||
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+ | Pennyworth made excellent comparison of the close ground surface textures in [[https://drive.google.com/drive/u/0/folders/0BwA-UohiwA7CYUNyQ3UwSGVwNjg|google drive]] which lists all bis surface textures. | ||
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+ | If you are using just bis textures then this is no issue for you as those textures are darkened already, but if you have bright textures of your own then that page is good guide for how to adjust your textures. |