arma3:terrain:materials-per-cell
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arma3:terrain:materials-per-cell [2017/02/03 23:16] – created materials-per-cell initial page. snakeman | arma3:terrain:materials-per-cell [2017/10/06 21:48] – http to https switch. snakeman | ||
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Terrain Builder mapframe properties -> processing -> imagery options, is where you find generate layers button and options for materials per cell. | Terrain Builder mapframe properties -> processing -> imagery options, is where you find generate layers button and options for materials per cell. | ||
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4 materials per cell is for arma (armed assault, aka arma 1) technically. Which is when bis used per surface MCO textures which is like a mid range texture to provide extra surface detail. However in arma 2 and arma 3 they abandoned it for an extra ground texture and went with a total terrain MCO defined in the main config. | 4 materials per cell is for arma (armed assault, aka arma 1) technically. Which is when bis used per surface MCO textures which is like a mid range texture to provide extra surface detail. However in arma 2 and arma 3 they abandoned it for an extra ground texture and went with a total terrain MCO defined in the main config. | ||
**For arma3 terrains you should be using either 6 materials per cell or 5 + satellite normals.** | **For arma3 terrains you should be using either 6 materials per cell or 5 + satellite normals.** |
arma3/terrain/materials-per-cell.txt · Last modified: 2024/08/02 18:43 by snakeman