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arma2:missions [2011-08-01 23:43] snakeman added overviewhtml link. |
arma2:missions [2015-05-18 05:53] snakeman added trigger activated only by players header. |
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====== Briefing ====== | ====== Briefing ====== | ||
- | How to create a briefing, its not done with briefing.html anymore, but with the "tasks" command. Read more [[arma2:missions:briefing|here]]. | + | How to create a [[arma2:missions:briefing|briefing]], its not done with briefing.html anymore, but with the "tasks" command. |
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Read [[arma2:missions:mp_scripting|Multiplayer scripting]] by Sickboy | Read [[arma2:missions:mp_scripting|Multiplayer scripting]] by Sickboy | ||
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+ | How to run multiplayer [[arma2:missions:high-command-dedicated-server|High Command on Dedicated Server]]. | ||
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- | ====== Campaign Overview.HTML ====== | + | ====== Campaign Files ====== |
Campaign [[arma2:missions:overviewhtml|overview.html]] file details. | Campaign [[arma2:missions:overviewhtml|overview.html]] file details. | ||
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+ | How campaign uses global [[arma2:missions:dtaext|DtaExt]] directory to store music and sound files for all of its missions. | ||
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+ | Usage of [[arma2:missions:exit.sqf|exit.sqf]] on campaign missions. | ||
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+ | ====== Porting Missions ====== | ||
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+ | [[arma2:missions:porting|Porting]] a OFP or ArmA mission to ArmA 2. | ||
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+ | ====== Remove Weapon / Magazine Cargo From Ambient Vehicles ====== | ||
+ | |||
+ | How to remove weapon / magazines cargo from Ambient Civilian Vehicles Module placed vehicles, check out [[arma2:missions:howto-remove-weapon-cargo-from-ambient-vehicles|How To Remove Weapon Cargo From Ambient Vehicles]] page. | ||
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+ | ====== User Interface ====== | ||
+ | |||
+ | [[arma2:missions:user-interface-dialog-resource|User Interface Dialog Resource]] guide. | ||
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+ | ====== Trigger Activated Only By Players ====== | ||
+ | |||
+ | In mission editor create a trigger activated by players side, then put its condition line like this: | ||
+ | <code php> | ||
+ | this && ({_x in thislist} count playableUnits > 0) | ||
+ | </code> | ||
+ | Now the AI alone will not activate this trigger, there has to be player present. |