This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | Next revision Both sides next revision | ||
arma:tools:synmoveuv [2008-06-09 14:35] synide |
arma:tools:synmoveuv [2009-09-16 15:57] snakeman added summary. |
||
---|---|---|---|
Line 56: | Line 56: | ||
</code> | </code> | ||
- | And, you need to change it too... NOTE:- you should'nt need to alter anything else apart from the texture names at the start of the lines and placing a comma between them... | + | And, you need to change it too... NOTE:- you shouldn't need to alter anything else apart from the texture names at the start of the lines and placing a comma between them... |
<code> | <code> | ||
Line 87: | Line 87: | ||
PS. have a look at the batch files for how the various programs are run... | PS. have a look at the batch files for how the various programs are run... | ||
+ | |||
+ | |||
+ | ====== Synide Move UV's Summary ====== | ||
+ | |||
+ | Summary how to use Synide's Move UV's setup. | ||
+ | |||
+ | - run mergetextures.cmd file. | ||
+ | - delete the created .dds file. | ||
+ | - rename created tga file to <filename>.tga instead of <filename>000.tga | ||
+ | - open tga in hex editor, change the 2020 to 2028 hex, or open and save in photoshop. | ||
+ | - open the tga in TexView2 to see if its okay. | ||
+ | - open the .tai file in text editor. | ||
+ | - add the path to the tga files listed. | ||
+ | - add the path to the dds file and of course change it to tga. | ||
+ | - edit the move_uv1.cmd file to list your .tai file and your .p3d model. | ||
+ | - run the moveuv_1.cmd file. | ||
+ | - run the moveuv_2.cmd file. | ||