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arma:texture_naming_rules [2007-07-04 09:55] snakeman created initial rules page |
arma:texture_naming_rules [2008-05-07 09:20] snakeman deleted texture_naming_rules from arma namespace |
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_AS - ambient shadow texture\\ | _AS - ambient shadow texture\\ | ||
_SM - specular map\\ | _SM - specular map\\ | ||
- | _SMDI - optimised specular mapa for better bitdepth\\ | + | _SMDI - optimised specular map for better bitdepth\\ |
_LCO - layer color map, texture used for satelite and mask textures on the terrain\\ | _LCO - layer color map, texture used for satelite and mask textures on the terrain\\ | ||
_MCO - multiply color map, texture used to multiply with color map (as cdt) without fade out filter, average color should be 0.5 in all R G B channels | _MCO - multiply color map, texture used to multiply with color map (as cdt) without fade out filter, average color should be 0.5 in all R G B channels | ||
Only some formats use [[http://en.wikipedia.org/wiki/SRGB|sRGB Color Space]], other use linear space. | Only some formats use [[http://en.wikipedia.org/wiki/SRGB|sRGB Color Space]], other use linear space. |