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arma:texture_naming_rules

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arma:texture_naming_rules [2007-07-04 09:55]
snakeman created initial rules page
arma:texture_naming_rules [2008-05-07 09:20]
snakeman deleted texture_naming_rules from arma namespace
Line 27: Line 27:
 _AS - ambient shadow texture\\ _AS - ambient shadow texture\\
 _SM - specular map\\ _SM - specular map\\
-_SMDI - optimised specular ​mapa for better bitdepth\\+_SMDI - optimised specular ​map for better bitdepth\\
 _LCO - layer color map, texture used for satelite and mask textures on the terrain\\ _LCO - layer color map, texture used for satelite and mask textures on the terrain\\
 _MCO - multiply color map, texture used to multiply with color map (as cdt) without fade out filter, average color should be 0.5 in all R G B channels _MCO - multiply color map, texture used to multiply with color map (as cdt) without fade out filter, average color should be 0.5 in all R G B channels
  
 Only some formats use [[http://​en.wikipedia.org/​wiki/​SRGB|sRGB Color Space]], other use linear space. Only some formats use [[http://​en.wikipedia.org/​wiki/​SRGB|sRGB Color Space]], other use linear space.