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arma:modeling:import_3ds [2010-07-12 07:07] snakeman changed new bis forum link. |
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**Avoiding performance problems**\\ | **Avoiding performance problems**\\ | ||
Number of [[section_fixing|sections]] (or draw calls?) is the most important factor. Each group of faces using different material or texture file is an additional section. Use only one rvmat per model if you can. Use specular map to make different materials look different (plastic, steel, wood...). | Number of [[section_fixing|sections]] (or draw calls?) is the most important factor. Each group of faces using different material or texture file is an additional section. Use only one rvmat per model if you can. Use specular map to make different materials look different (plastic, steel, wood...). | ||
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- | ====== Notes ====== | ||
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- | This tutorial was posted with Panda[PL]'s permission from [[http://forums.bistudio.com/showthread.php?t=65703|this]] BIS topic. |