User Tools

Site Tools


arma:modeling:import_3ds

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision Both sides next revision
arma:modeling:import_3ds [2010-07-12 07:07]
snakeman changed new bis forum link.
arma:modeling:import_3ds [2015-08-22 01:39]
snakeman removed obsolete links.
Line 150: Line 150:
 **Avoiding performance problems**\\ **Avoiding performance problems**\\
 Number of [[section_fixing|sections]] (or draw calls?) is the most important factor. Each group of faces  using different material or texture file is an additional section. Use only one rvmat per model if you can. Use specular map to make different materials look different (plastic, steel, wood...). Number of [[section_fixing|sections]] (or draw calls?) is the most important factor. Each group of faces  using different material or texture file is an additional section. Use only one rvmat per model if you can. Use specular map to make different materials look different (plastic, steel, wood...).
- 
- 
-====== Notes ====== 
- 
-This tutorial was posted with Panda[PL]'​s permission from [[http://​forums.bistudio.com/​showthread.php?​t=65703|this]] BIS topic. 
arma/modeling/import_3ds.txt ยท Last modified: 2017-10-06 17:25 by snakeman