arma:modeling:import_3ds
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arma:modeling:import_3ds [2008/10/06 07:39] – fixed typos. snakeman | arma:modeling:import_3ds [2015/08/22 01:39] – removed obsolete links. snakeman | ||
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* all your hard edges should form closed loops (otherwise they will simply be turned into smooth edges).\\ | * all your hard edges should form closed loops (otherwise they will simply be turned into smooth edges).\\ | ||
* when unwrapping try to avoid cutting along soft edges (will save you some fixing later, see below).\\ | * when unwrapping try to avoid cutting along soft edges (will save you some fixing later, see below).\\ | ||
- | * model has to be tesslated | + | * model has to be tessellated |
When importing the model gest cut along hard edges and along the edges where texture mapping is not connecting (places that were cut when unwrapping). In other words you get [[http:// | When importing the model gest cut along hard edges and along the edges where texture mapping is not connecting (places that were cut when unwrapping). In other words you get [[http:// | ||
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**Pointers for Import:**\\ | **Pointers for Import:**\\ | ||
* use 3ds format best\\ | * use 3ds format best\\ | ||
- | * the alignment | + | * the alignment |
* if error is reported the file has to have fake KFData section (whatever it is). Opening it and saving with Deep Exploration or using one of the following: Anim8tor, 3ds Max5 or Unwrap 3d will fix this by creating an empty KFData section.\\ | * if error is reported the file has to have fake KFData section (whatever it is). Opening it and saving with Deep Exploration or using one of the following: Anim8tor, 3ds Max5 or Unwrap 3d will fix this by creating an empty KFData section.\\ | ||
- use the following settings (picture): | - use the following settings (picture): | ||
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**RVMAT file:** | **RVMAT file:** | ||
- | < | + | < |
ambient[]={0.750000, | ambient[]={0.750000, | ||
diffuse[]={0.750000, | diffuse[]={0.750000, | ||
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**Avoiding performance problems**\\ | **Avoiding performance problems**\\ | ||
Number of [[section_fixing|sections]] (or draw calls?) is the most important factor. Each group of faces using different material or texture file is an additional section. Use only one rvmat per model if you can. Use specular map to make different materials look different (plastic, steel, wood...). | Number of [[section_fixing|sections]] (or draw calls?) is the most important factor. Each group of faces using different material or texture file is an additional section. Use only one rvmat per model if you can. Use specular map to make different materials look different (plastic, steel, wood...). | ||
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- | ====== Notes ====== | ||
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- | This tutorial was posted with Panda[PL]' | ||
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arma/modeling/import_3ds.txt · Last modified: 2024/08/01 09:32 by snakeman