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arma:modeling:damage_wheels [2015-08-22 01:43] |
arma:modeling:damage_wheels [2015-08-22 01:43] snakeman removed obsolete links. |
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+ | ====== Vehicle wheels damage ====== | ||
+ | Vehicle wheels damage configuration. | ||
+ | |||
+ | Do you have a Hitpoints LOD, with all the points properly named as defined in you config? | ||
+ | |||
+ | The BIS MLOD samples include correct URAL model including the hitpoints for the tires (the hitpoints are named levy/pravy predni/zadni tlumic). | ||
+ | |||
+ | For config's purposes, use the Truck5tMG as base class for wheeled vehicles, so your Damagetextures, HitLFWheel etc. are correct. The model.cfg shows the corresponding sections: | ||
+ | <code cpp> | ||
+ | class CfgModels | ||
+ | { | ||
+ | class Default | ||
+ | { | ||
+ | sectionsInherit=""; | ||
+ | sections[] = {}; | ||
+ | skeletonName = ""; | ||
+ | }; | ||
+ | class Car: Default | ||
+ | { | ||
+ | sectionsInherit = "Default"; | ||
+ | sections[] = | ||
+ | { | ||
+ | ... | ||
+ | "levy predni", | ||
+ | "levy prostredni", | ||
+ | "levy zadni", | ||
+ | "pravy predni", | ||
+ | "pravy prostredni", | ||
+ | "pravy zadni", | ||
+ | ... | ||
+ | }; | ||
+ | </code> |