User Tools

Site Tools


arma:modeling:damage_model

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Last revision Both sides next revision
arma:modeling:damage_model [2009-05-15 11:02]
snakeman added damagehide additions header.
arma:modeling:damage_model [2016-11-04 21:54]
snakeman moved images from nekromantix to this domain.
Line 198: Line 198:
 The P3D file in O2 needs to have this bit added for each texture used. The Face Properties need the Materials definition to point to the rvmat file The P3D file in O2 needs to have this bit added for each texture used. The Face Properties need the Materials definition to point to the rvmat file
  
-{{ http://tactical.nekromantix.com/images/wiki/​Gnat_damage_rvmat_1.jpg }}+{{ http://pmc.editing.wiki/​images/​Gnat_damage_rvmat_1.jpg }}
  
 And to clarify, all these files are needed (until experimentation proves otherwise) to enable damage textures. And to clarify, all these files are needed (until experimentation proves otherwise) to enable damage textures.
  
-{{ http://tactical.nekromantix.com/images/wiki/​Gnat_damage_rvmat_2.jpg }}+{{ http://pmc.editing.wiki/​images/​Gnat_damage_rvmat_2.jpg }}
  
 Best of luck :) Best of luck :)
arma/modeling/damage_model.txt ยท Last modified: 2017-10-06 21:20 by snakeman