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arma3:terrain:tribute-to-bushlurker [2017-10-07 01:18] snakeman http to https switch. |
arma3:terrain:tribute-to-bushlurker [2022-06-25 13:43] (current) snakeman added link. |
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[6/27/2012 1:48:45 AM] Bushlurker: I also suspected from that experiment, now I remember, that I had the impression that heightmap complexity might have played a part too.... not just lots of cells, but lots of variation in heights going on.... it was a heavily modelled heightmap\\ | [6/27/2012 1:48:45 AM] Bushlurker: I also suspected from that experiment, now I remember, that I had the impression that heightmap complexity might have played a part too.... not just lots of cells, but lots of variation in heights going on.... it was a heavily modelled heightmap\\ | ||
[6/27/2012 1:49:12 AM] Snake Man: yeah some crazy bumpy heighmap causes stutter too.\\ | [6/27/2012 1:49:12 AM] Snake Man: yeah some crazy bumpy heighmap causes stutter too.\\ | ||
- | [6/27/2012 1:49:50 AM] Bushlurker: I used to use the erosion tools in Wilbur over a basic photoshopped basemap, but nowadays I use the G forge plugin for leveller for almost all that synthetic stuff\\ | + | [6/27/2012 1:49:50 AM] Bushlurker: I used to use the erosion tools in [[:tools:wilbur|Wilbur]] over a basic photoshopped basemap, but nowadays I use the G forge plugin for leveller for almost all that synthetic stuff\\ |
[6/27/2012 1:50:02 AM] Bushlurker: think I might have a photo...\\ | [6/27/2012 1:50:02 AM] Bushlurker: think I might have a photo...\\ | ||
[6/27/2012 1:50:28 AM] Bushlurker: https://dl.dropbox.com/u/30396435/BushIslands/Waadi_Armaan/ArmA2OA%202012-05-30%2005-17-43-53.png\\ | [6/27/2012 1:50:28 AM] Bushlurker: https://dl.dropbox.com/u/30396435/BushIslands/Waadi_Armaan/ArmA2OA%202012-05-30%2005-17-43-53.png\\ |