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arma3:terrain:tribute-to-bushlurker [2017-10-07 01:18]
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arma3:terrain:tribute-to-bushlurker [2022-06-25 13:43] (current)
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 [6/27/2012 1:48:45 AM] Bushlurker: I also suspected from that experiment, now I remember, that I had the impression that heightmap complexity might have played a part too.... not just lots of cells, but lots of variation in heights going on.... it was a heavily modelled heightmap\\ [6/27/2012 1:48:45 AM] Bushlurker: I also suspected from that experiment, now I remember, that I had the impression that heightmap complexity might have played a part too.... not just lots of cells, but lots of variation in heights going on.... it was a heavily modelled heightmap\\
 [6/27/2012 1:49:12 AM] Snake Man: yeah some crazy bumpy heighmap causes stutter too.\\ [6/27/2012 1:49:12 AM] Snake Man: yeah some crazy bumpy heighmap causes stutter too.\\
-[6/27/2012 1:49:50 AM] Bushlurker: I used to use the erosion tools in Wilbur over a basic photoshopped basemap, but nowadays I use the G forge plugin for leveller for almost all that synthetic stuff\\+[6/27/2012 1:49:50 AM] Bushlurker: I used to use the erosion tools in [[:​tools:​wilbur|Wilbur]] over a basic photoshopped basemap, but nowadays I use the G forge plugin for leveller for almost all that synthetic stuff\\
 [6/27/2012 1:50:02 AM] Bushlurker: think I might have a photo...\\ [6/27/2012 1:50:02 AM] Bushlurker: think I might have a photo...\\
 [6/27/2012 1:50:28 AM] Bushlurker: https://​dl.dropbox.com/​u/​30396435/​BushIslands/​Waadi_Armaan/​ArmA2OA%202012-05-30%2005-17-43-53.png\\ [6/27/2012 1:50:28 AM] Bushlurker: https://​dl.dropbox.com/​u/​30396435/​BushIslands/​Waadi_Armaan/​ArmA2OA%202012-05-30%2005-17-43-53.png\\
arma3/terrain/tribute-to-bushlurker.1507339096.txt.gz ยท Last modified: 2017-10-07 01:18 by snakeman