====== Destroyed Building ====== How to create a destroyed building and its animation. **Armored_Sheep** (BIS Dev): Instead of modeling RUINS you can also use RTM animation of the object. Each part of model has a named selection and keyframe animation of this "bone" is stored in RTM. See radiotower or bridges config defines for more. **Linker_Split**: It occurs when you want to animate a simple face (a quad or a triangle). just make it solid and the problem will be over-passed. **How to build a RTM animation?** Name parts of your model... in O2PE you turn on the Window -> Animations tool window. Insert 'keyframes' at each keyframe you move your named selections using the various tools in O2PE. **How to open RTM files?** Open .RTM's with O2PE... by right-clicking in the Animations tool window and selecting from matrices... navigate to an appropriate .rtm for that particular model. ====== Notes ====== As you can see this page is very much work in progress and we need a proper tutorial for the subject. But this is a good start, to give some basic info. Linker_Split's [[http://www.pmctactical.org/forum/viewtopic.php?t=21320|PMC Tactical forum]] topic about this.