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arma3:terrain [2019/01/21 12:05] – [Real World Data] snakeman | arma3:terrain [2024/08/02 22:08] (current) – links added. snakeman |
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====== ArmA 3 Terrain ====== | ====== ArmA 3 Terrain ====== |
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| [[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]] |
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**ArmA 3 Terrain Editing** | **ArmA 3 Terrain Editing** |
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[[arma3:terrain:dummy-config-for-class-cfgworlds|Dummy config for class cfgWorlds]] so in-game map view (M) vegetation foliage blob shows up after binarization. | [[arma3:terrain:dummy-config-for-class-cfgworlds|Dummy config for class cfgWorlds]] so in-game map view (M) vegetation foliage blob shows up after binarization. |
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| [[arma3:terrain:enoch-config|Enoch Config]] mostly new or whats changed. |
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[[arma3:terrain:latitude-longitude|Latitude / Longitude]] and [[arma3:terrain:global-mapper-latitude-longitude-config|Global Mapper Latitude/Longitude Config]] tutorial. | [[arma3:terrain:latitude-longitude|Latitude / Longitude]] and [[arma3:terrain:global-mapper-latitude-longitude-config|Global Mapper Latitude/Longitude Config]] tutorial. |
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[[arma3:terrain:global-mapper-ocean-srtm-depth|Global Mapper Ocean SRTM Depth]] | [[arma3:terrain:global-mapper-ocean-srtm-depth|Global Mapper Ocean SRTM Depth]], [[arma3:terrain:global-mapper-seabed-ocean-bottom-heightmap|Seabed Ocean Bottom Heightmap]] tutorial by Ice. |
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[[arma3:terrain:google-mymaps|Terrain into Google My Maps]] | [[arma3:terrain:google-mymaps|Terrain into Google My Maps]] |
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| [[arma3:terrain:global-mapper-image-to-shape|Global Mapper Image to Shape]] |
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| [[arma3:terrain:pgw-world-file|PGW World File]] for satellite tile alignment. See also [[arma3:terrain:bpw-world-file|BPW World File]] |
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[[arma3:terrain:grid-cell-size|Grid and Cell Sizes]] what size is your terrain? How to describe it on forums / chats? What size are official bis terrains? | [[arma3:terrain:grid-cell-size|Grid and Cell Sizes]] what size is your terrain? How to describe it on forums / chats? What size are official bis terrains? |
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[[arma3:terrain:l3dt|L3DT]] great terrain heightmap and satellite texture / mask generator. | [[tools:l3dt|L3DT (root page)]] and [[arma3:terrain:l3dt|L3DT (arma3)]] great terrain heightmap and satellite texture / mask generator. |
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[[arma3:terrain:satellite-image-resolution-size-explained|Satellite Image Resolution Size Explained]] | [[arma3:terrain:satellite-image-resolution-size-explained|Satellite Image Resolution Size Explained]] |
[[arma3:terrain:terrain-processor-templates|Terrain Processor Templates]] | [[arma3:terrain:terrain-processor-templates|Terrain Processor Templates]] |
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[[arma3:terrain:water-color|Water Color]] how deep your ocean have to be in order it to be "dark blue" etc and [[arma3:terrain:heightmap-editing-water-depths|Heightmap Editing Water Depths]]. | [[arma3:terrain:water-color|Water Color]] how deep your ocean have to be in order it to be "dark blue" etc and [[arma3:terrain:heightmap-editing-water-depths|Heightmap Editing Water Depths]]. Suggested [[arma3:terrain:ocean-satellite-texture|Ocean Satellite Texture]]. |
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[[arma3:terrain:error-too-many-virtual-blocks-requested|Error: Too Many Virtual Blocks Requested]] | [[arma3:terrain:error-too-many-virtual-blocks-requested|Error: Too Many Virtual Blocks Requested]] |
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| [[arma3:terrain:road-shape-mapview-size|Road Shape Mapview Size]] |
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| [[arma3:terrain:heightmap-editing-tools|Heightmap Editing Tools]] |
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| [[arma3:terrain:heightmap-terrain-builder-and-wilbur|Heightmap Terrain Builder and Wilbur]] |
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| [[arma3:terrain:howto-create-normal-map-from-ground-detail-texture|HOWTO Create Normal Map (NOPX) from Ground Detail Texture (GDT)]] and [[arma3:terrain:heightmap-normal-map|Heightmap Normal Map Info]] |
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| [[arma3:terrain:specifications|Terrain Specifications]] |
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| [[arma3:terrain:buldozer-loading-time|Buldozer Loading Time]] |
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| [[arma3:terrain:gdt-mco-texture-uvtransform|Ground Detail Texture, MCO uvTransform]] |
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| [[arma3:roadslib.cfg|RoadsLib.cfg]] from altis, malden, stratis and tanoa. |
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| [[arma3:changing-skybox|Changing Skybox]] by Jujurat |
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| [[arma3:terrain:layers-rvmat-crash|Terrain Layers RVMAT Crash]] |
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| [[arma3:terrain:satellite-mask-files-backup|Satellite Mask Files Backup]] |
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[[arma3:terrain:object-placement-tools|Object Placement Tools]] overview. [[arma3:terrain:eden|Eden]], [[arma3:terrain:map-builder|Map Builder]], [[arma3:tools:terrain-builder|Terrain Builder]] and <del>[[arma3:terrain:x-cam|X-Cam]]</del>. [[arma3:terrain:beginner-eden-editor-object-placement-tutorial|Beginner Eden Editor Object Placement Tutorial]] | [[arma3:terrain:object-placement-tools|Object Placement Tools]] overview. [[arma3:terrain:eden|Eden]], [[arma3:terrain:map-builder|Map Builder]], [[arma3:tools:terrain-builder|Terrain Builder]] and <del>[[arma3:terrain:x-cam|X-Cam]]</del>. [[arma3:terrain:beginner-eden-editor-object-placement-tutorial|Beginner Eden Editor Object Placement Tutorial]] |
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| [[arma3:tools:sflora|Sflora]] object generator from mask image. |
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[[arma3:terrain:remove-terrain-loading-texts|Remove Terrain Loading Texts]] | [[arma3:terrain:remove-terrain-loading-texts|Remove Terrain Loading Texts]] |
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| [[arma3:terrain:terrain-builder|Terrain Builder]] namespace |
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| [[arma3:terrain:terrain-processor|Terrain Processor]] namespace |
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