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arma:modeling:proxy [2007/10/25 04:39] – added bihummer proxy list snakemanarma:modeling:proxy [2024/08/01 09:55] (current) – links added. snakeman
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-====== Proxy ======+====== ArmA 1 Proxy ======
  
-These are the proxys used in the vehicles and unitsProxy is like a place in a helicopter where pilot is going to sit ingame.+[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]]
  
 +**ArmA 1** aka Armed Assault (ArmA)
  
-====== BIS Models Proxys ======+These are the proxy's used in the vehicles and units. Proxy is like a place in a helicopter where pilot is going to sit in-game.
  
-Proxy name / Proxy ID+ 
 +====== bis Models Proxy's ======
  
 **A10**\\ **A10**\\
-\ca\A10\AGM65 .001\\ +^ Proxy name ^ Proxy ID ^ 
-\ca\A10\AGM65 .002\\ +\ca\A10\AGM65 .001 | 
-\ca\A10\AGM65 .003\\ +\ca\A10\AGM65 .002 | 
-\ca\A10\AGM65 .004\\ +\ca\A10\AGM65 .003 | 
-\ca\A10\AGM65 .005\\ +\ca\A10\AGM65 .004 | 
-\Ca\temp\proxies\A10\Pilot .001+\ca\A10\AGM65 .005 | 
 +\Ca\temp\proxies\A10\Pilot .001 |
  
 **BMP**\\ **BMP**\\
-\CA\temp\proxies\BMP2\Commander .01\\ +^ Proxy name ^ Proxy ID ^ 
-\CA\temp\proxies\BMP2\Driver .01\\ +\CA\temp\proxies\BMP2\Commander .01 | 
-\CA\temp\proxies\BMP2\Gunner .01+\CA\temp\proxies\BMP2\Driver .01 | 
 +\CA\temp\proxies\BMP2\Gunner .01 |
  
 **Hummer**\\ **Hummer**\\
-\CA\temp\proxies\UAZ\cargo01 .01\\ +^ Proxy name ^ Proxy ID ^ 
-\CA\temp\proxies\hmmwv\cargo01 .02\\ +\CA\temp\proxies\UAZ\cargo01 .01 | 
-\CA\temp\proxies\UAZ\cargo01 .03\\ +\CA\temp\proxies\hmmwv\cargo01 .02 | 
-\CA\temp\proxies\hmmwv\driver .01\\ +\CA\temp\proxies\UAZ\cargo01 .03 | 
-\CA\temp\proxies\hmmwv50\gunner .01+\CA\temp\proxies\hmmwv\driver .01 | 
 +\CA\temp\proxies\hmmwv50\gunner .01 |
  
-====== Synide's MLOD Converts Proxys ====== 
  
-Proxy name / Proxy ID+====== Synide's MLOD Converts Proxy's ======
  
 **A10**\\ **A10**\\
-\ca\a10\agm65 .001\\ +^ Proxy name ^ Proxy ID ^ 
-\ca\a10\agm65 .002\\ +\ca\a10\agm65 .001 | 
-\ca\a10\agm65 .003\\ +\ca\a10\agm65 .002 | 
-\ca\a10\agm65 .004\\ +\ca\a10\agm65 .003 | 
-\ca\a10\agm65 .005\\ +\ca\a10\agm65 .004 | 
-\ca\temp\proxies\a10\pilot .001+\ca\a10\agm65 .005 | 
 +\ca\temp\proxies\a10\pilot .001 |
  
 **AH6**\\ **AH6**\\
-\ca\temp\proxies\ah6\pilot .01\\ +^ Proxy name ^ Proxy ID ^ 
-\ca\temp\proxies\ah6\cargo .01+\ca\temp\proxies\ah6\pilot .01 | 
 +\ca\temp\proxies\ah6\cargo .01 |
  
 **MH6**\\ **MH6**\\
-\ca\temp\proxies\ah6\cargo .01\\ +^ Proxy name ^ Proxy ID ^ 
-\ca\temp\proxies\mh6\cargo01 .02 (front seat)\\ +\ca\temp\proxies\ah6\cargo .01 | 
-\ca\temp\proxies\mh6\cargo02 .03 (back seat)\\ +\ca\temp\proxies\mh6\cargo01 .02 (front seat) | 
-\ca\temp\proxies\mh6\cargo03 .04\\ +\ca\temp\proxies\mh6\cargo02 .03 (back seat) | 
-\ca\temp\proxies\mh6\cargo03 .05\\ +\ca\temp\proxies\mh6\cargo03 .04 | 
-\ca\temp\proxies\ah6\pilot .01+\ca\temp\proxies\mh6\cargo03 .05 | 
 +\ca\temp\proxies\ah6\pilot .01 |
  
 **UH60**\\ **UH60**\\
-\ca\temp\proxies\uh_60\cargo01 .01 (front seat)\\ +^ Proxy name ^ Proxy ID ^ 
-\ca\temp\proxies\uh_60\cargo02 .02 (back seat)\\ +\ca\temp\proxies\uh_60\cargo01 .01 (front seat) | 
-\ca\temp\proxies\uh_60\cargo02 .03\\ +\ca\temp\proxies\uh_60\cargo02 .02 (back seat) | 
-\ca\temp\proxies\uh_60\cargo02 .04\\ +\ca\temp\proxies\uh_60\cargo02 .03 | 
-\ca\temp\proxies\uh_60\cargo02 .05\\ +\ca\temp\proxies\uh_60\cargo02 .04 | 
-\ca\temp\proxies\uh_60\cargo02 .06\\ +\ca\temp\proxies\uh_60\cargo02 .05 | 
-\ca\temp\proxies\uh_60\cargo02 .07\\ +\ca\temp\proxies\uh_60\cargo02 .06 | 
-\ca\temp\proxies\uh_60\cargo02 .08\\ +\ca\temp\proxies\uh_60\cargo02 .07 | 
-\ca\temp\proxies\uh_60\cargo02 .09\\ +\ca\temp\proxies\uh_60\cargo02 .08 | 
-\ca\temp\proxies\uh_60\cargo02 .10\\ +\ca\temp\proxies\uh_60\cargo02 .09 | 
-\ca\temp\proxies\uh_60\cargo02 .11\\ +\ca\temp\proxies\uh_60\cargo02 .10 | 
-\ca\temp\proxies\uh_60\cargo02 .12\\ +\ca\temp\proxies\uh_60\cargo02 .11 | 
-\ca\temp\proxies\uh_60\cargo02 .13\\ +\ca\temp\proxies\uh_60\cargo02 .12 | 
-\ca\temp\proxies\uh_60\pilot .01+\ca\temp\proxies\uh_60\cargo02 .13 | 
 +\ca\temp\proxies\uh_60\pilot .01 |
  
 **UH60MG**\\ **UH60MG**\\
-\ca\temp\proxies\uh_60\cargo01 .01 (front seat)\\ +^ Proxy name ^ Proxy ID ^ 
-\ca\temp\proxies\uh_60\cargo02 .02 (back seat)\\ +\ca\temp\proxies\uh_60\cargo01 .01 (front seat) | 
-\ca\temp\proxies\uh_60\cargo02 .03\\ +\ca\temp\proxies\uh_60\cargo02 .02 (back seat) | 
-\ca\temp\proxies\uh_60\cargo02 .04\\ +\ca\temp\proxies\uh_60\cargo02 .03 | 
-\ca\temp\proxies\uh_60\cargo02 .05\\ +\ca\temp\proxies\uh_60\cargo02 .04 | 
-\ca\temp\proxies\uh_60\cargo02 .06\\ +\ca\temp\proxies\uh_60\cargo02 .05 | 
-\ca\temp\proxies\uh_60\cargo02 .07\\ +\ca\temp\proxies\uh_60\cargo02 .06 | 
-\ca\temp\proxies\uh_60\cargo02 .08\\ +\ca\temp\proxies\uh_60\cargo02 .07 | 
-\ca\temp\proxies\uh_60\cargo02 .09\\ +\ca\temp\proxies\uh_60\cargo02 .08 | 
-\ca\temp\proxies\uh_60\cargo02 .10\\ +\ca\temp\proxies\uh_60\cargo02 .09 | 
-\ca\temp\proxies\uh_60\cargo02 .11\\ +\ca\temp\proxies\uh_60\cargo02 .10 | 
-\ca\temp\proxies\uh_60\cargo02 .12\\ +\ca\temp\proxies\uh_60\cargo02 .11 | 
-\ca\temp\proxies\uh_60\cargo02 .13\\ +\ca\temp\proxies\uh_60\cargo02 .12 | 
-\ca\temp\proxies\uh_60\gunner .001\\ +\ca\temp\proxies\uh_60\cargo02 .13 | 
-\ca\temp\proxies\uh_60\gunner .002\\ +\ca\temp\proxies\uh_60\gunner .001 | 
-\ca\temp\proxies\uh_60\pilot .01+\ca\temp\proxies\uh_60\gunner .002 | 
 +\ca\temp\proxies\uh_60\pilot .01 
  
 ====== Pilot Proxy Visible in Buldozer ====== ====== Pilot Proxy Visible in Buldozer ======
  
-How to make your pilot, driver, gunner or cargo proxys visible in buldozer so you can tweak their placement with precision instead of guessing? Well do these simple steps.+How to make your pilot, driver, gunner or cargo proxy'visible in buldozer so you can tweak their placement with precision instead of guessing? Well do these simple steps.
  
 1) Open BIsoldier.p3d.\\ 1) Open BIsoldier.p3d.\\
Line 98: Line 108:
 Done! Done!
  
-Now when you select an model that has \ca\temp\proxies\uh_60\cargo01.p3d proxy in it, it will show up properly in buldozer. Feel free to ask questions about this tutorial in [[http://tactical.nekromantix.com/forum/viewtopic.php?t=21253|this]] topic.+Now when you select an model that has \ca\temp\proxies\uh_60\cargo01.p3d proxy in it, it will show up properly in buldozer. Feel free to ask questions about this tutorial in [[http://www.pmctactical.org/forum/viewtopic.php?t=21253|PMC Tactical forum]] topic. 
 + 
 +**Armored_Sheep** (bis Dev) said: Triangle that is placed in the model and represents the position of animated character is always relative to specific animation. Animations (RTM file, animation state) are defined in config. RTM files can be made in O2 using simple "puppet" rigid model of character (no skinning). For ArmA we tried to use basic rule that the bottom point is where the character has main contact with floor or chair. 
 + 
 +====== ODOL Model As Proxy ====== 
 + 
 +If you want to view ODOL objects in buldozer, you can add them as proxy's into your whatever model you have. 
 + 
 +Just use this kind of model.cfg to make them inherit the selections properly. 
 +<code cpp> 
 +class CfgSkeletons 
 +
 + class Car; 
 + class ProxyCfgObjBones: Car 
 +
 + isDiscrete = 1; 
 + skeletonInherit = ""; 
 + skeletonBones[] = {}; 
 + }; 
 + }; 
 +}; 
 + 
 +class cfgModels 
 +
 + class Car; 
 + class ProxyCfgObj: Car 
 +
 + skeletonName = "ProxyCfgObjBones"; 
 + sectionsInherit = ""; 
 + sections[] = {}; 
 + }; 
 + }; 
 +}; 
 +</code> 
 +Should work OK. 
arma/modeling/proxy.1193287193.txt.gz · Last modified: 2007/10/25 04:39 (external edit)

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