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arma3:terrain:satellite-texture-terra-incognita [2019-02-11 03:01] snakeman added kmz black rectangle hiding. |
arma3:terrain:satellite-texture-terra-incognita [2022-03-21 00:42] snakeman header added. |
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Use waypoints,tracks -> visible to hide/disable the KMZ black waypoints rectangle. Start your download normally (black KMZ rectangle will NOT be saved to the satellite imagery). | Use waypoints,tracks -> visible to hide/disable the KMZ black waypoints rectangle. Start your download normally (black KMZ rectangle will NOT be saved to the satellite imagery). | ||
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+ | ====== Black Tiles ====== | ||
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+ | **2021-10-06** | ||
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+ | Sometimes when you download satellite imagery using terra incognita there are very few black tiles in the oziexplorer images. I don't know why this happens... but you can fix it by simply re-saving the same oziexplorer image (set). | ||
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+ | Oh that "sometimes" means that ... its ALMOST every terrain save you do (meaning one out of four corners). The amount of black tiles I got while doing PMC Taiwan terrains in oct 2021 was very high, so high that I had to do [[real-world-data-tutorial|real world data]] tool pipeline task to check saved corner JPGs with [[:editing_tools#image_editing|irFanview]] before even making global mapper map catalog. | ||
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+ | This is why its important that after you finish DOWNLOADING satellite imagery you do not delete terra incognita CACHE directory / files until you have confirmed that all oziexplorer images are without black tiles. | ||
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+ | Use irFanview or similar quick image viewer to check all the JPG images, if you find any black tiles then simply terra incognita re-save oziexplorer and check again until no more black tiles are present. | ||
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